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Книги Scott Meyer

Scott Meyer - автор 6 книг. Из известных произведений можно выделить: Off to Be the Wizard (Magic 2.0 Book 1), An Unwelcome Quest (Magic 2.0 Book 3), Spell or High Water (Magic 2.0 Book 2). Все книги можно читать онлайн и бесплатно скачивать на нашем портале.

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Off to Be the Wizard (Magic 2.0 Book 1)
Off to Be the Wizard (Magic 2.0 Book 1)

Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wron...

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An Unwelcome Quest (Magic 2.0 Book 3)
An Unwelcome Quest (Magic 2.0 Book 3)

Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they’ve been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent t...

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Spell or High Water (Magic 2.0 Book 2)
Spell or High Water (Magic 2.0 Book 2)

The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.

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Fight and Flight (Magic 2.0 Book 4)
Fight and Flight (Magic 2.0 Book 4)

Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they've done since then has, in one way or another, blown up in their faces. So of course they decide to make dragons. It does not go well. As the wizards struggle to control the...

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Run Program
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Out of Spite, Out of Mind (Magic 2.0 Book 5)
Out of Spite, Out of Mind (Magic 2.0 Book 5)

When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong? Pretty much everything. Just ask Brit, who has jumped around in time with such abandon that she has to coexist with multiple versions of herself. Now, Brit the Elder finds that her memories don't match Brit the ...