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Автор Ричард Дански

Vaporware

By

Richard Dansky

JournalStone

San Francisco

Copyright ©2013 by Richard Dansky

All rights reserved. No part of this book may be used or reproduced by any means, graphic, electronic, or mechanical, including photocopying, recording, taping or by any information storage retrieval system without the written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews.

This is a work of fiction. All of the characters, names, incidents, organizations, and dialogue in this novel are either the products of the author’s imagination or are used fictitiously.

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The views expressed in this work are solely those of the authors and do not necessarily reflect the views of the publisher, and the publisher hereby disclaims any responsibility for them.

ISBN:                     978-1-936564-77-4            (sc)

ISBN:                     978-1-936564-78-1            (ebook)

Library of Congress Control Number:   2013935627

Printed in the United States of America

JournalStone rev. date:  May 24, 2013

Cover Design:                     Denise Daniel

Cover Art:                            Vincent Chong

Edited By:                            Dr. Michael R. Collings

Endorsements

Imagine you’re sitting at a bar, surrounded by videogame industry veterans. They’re telling war stories about their past projects, the kind of stories you’d never see repeated in interviews or online magazines, the kind that are insider legends. Everyone’s laughing out of shock or horror at some of the stuff we go through to release a game before Richard Dansky launches into his tale.

That’s when everyone shuts up, because Rich is telling a story, and when Rich starts talking, you know it’s going to be a hell of a ride…. - Lucien Soulban, Writer, Far Cry 3

Nobody knows the messy collision of writing and game development better than Richard Dansky.  And for anyone who's ever poured heart and soul into a creative project only to watch it die, Vaporware is hauntingly, and almost uncomfortably, familiar. - Jay Posey, Writer, Ghost Recon Future Soldier

Dedication

To anyone who’s ever crunched, fought feature creep, planted an Easter Egg (or dug one up), playtested, playtested some more, killed bugs, done level reviews, checked in code after midnight, cleaned up after someone who checked in code improperly after midnight, watched their feature get cut or their project get killed and gone back for more because, damnit, we’re making games - this one’s for you.

And for the loved ones - spouses, children, parents, siblings and dear friends - who are there as we do it. It’s for you, too.

Thank you.

Acknowledgements

This book would not have happened without the help of an awful lot of people:

First (and second and third and other bits) readers Leanne Taylor-Giles, Zach Bush, Erin Hoffman, Lillian Cohen-Moore, Michael Fitch, Crystal Muhme-Fitch, Jaym Gates, Jay Posey, Mike Lee and Olivier Henriot, for their invaluable feedback and endless patience.